The game revolves around Cuphead, the title character, who is a cup came to life, but if played in two players, he is joined in his adventures by his brother, Mugman, a mug came to life, of course. Now, of course, as it would be expected, fan-made games for browsers have also appeared in this time, and we are happy to say that we're sharing with you here the best of them since we know that you have a keen interest in checking them out, and we would never disappoint you with our content! Enter the world of Cuphead: Don't Deal with The Devil! And it’s not just a pretty face either, with a big band soundtrack that comes close to matching the visuals, one highlight of which is an uptempo jazz number that briefly segues into Ride of the Valkyries.Cuphead Games is here to satisfy all you Cuphead-heads out there since we know that there are plenty of you, as this original indie run-and-gun video game that dropped in 2017 was a massive hit in that year, and its popularity only became bigger down the road, which is how in 2022 we get the expansion called The Delicious Last Course, as well as the Netflix animated series based on it called The Cuphead Show!. It’s only after the fact that you can really appreciate the ingenuity of the animation and design of these encounters. Not that you’ll have much time to marvel at the astonishing hand-drawn animation, because you’ll be so laser-focused on surviving as soon as the announcer’s dispensed with the formalities. I’m skimping on specifics, but that’s because a huge part of Cuphead’s appeal is seeing what bizarre monstrosity awaits you next. Meanwhile, random elements keep things fresh, meaning you can’t simply learn patterns by rote and rely entirely on muscle memory.Ī huge part of Cuphead’s appeal is seeing what bizarre monstrosity awaits you next. In one stage you’ll use the parry to nudge a handcar forward or back as you race alongside a train in another you’ll slap springboards to clear a tall enemy. Some play out like pursuits, while others are confined to a single, claustrophobic space. Bosses don’t just limit themselves to a host of different attack patterns, but adopt several distinct forms. These are simple ingredients, but Studio MDHR builds a series of thrillingly diverse encounters around them. ![]() Still, it’s used intelligently, letting you build your special meter-which can be spent in increments or saved for a huge blowout-and also doubling as a method of traversal. A parry move that lets you slap back any pink projectiles by hitting jump again in mid-air can occasionally seem a little fussy in its timing. Equipped with a reliable jump and dash, Cuphead is nimble and responsive, his handling so expertly calibrated than an analogue stick-hardly ideal, you’d think, in a game designed for digital precision-never feels like a handicap. That feeling might not be worth persevering for if the controls weren’t immaculate. The clock will say it took you two or three minutes, but such is the relentless, exhausting intensity of these fights that each attempt feels five times as long. And then suddenly you’ll deliver the killing blow and the wave of relief and satisfaction is overwhelming. That’s the first sign that Cuphead’s got its hooks into you. With just three hit points, you’ve precious little margin for error as such, once you’ve begun to acclimatise to a particular attack pattern, you’ll find yourself restarting if you take damage during that phase. Within seconds of a battle kicking off, you often find yourself fending off threats on multiple fronts, simultaneously tracking Cuphead’s position but also keeping an eye on something hovering ominously above, another threat incoming on ground level, and another projectile or five floating somewhere in between. You’ll shout and swear plenty, but you’ll know it’s really yourself you’re annoyed with. ![]() Its difficulty hasn’t been understated, then, but crucially, it’s hardly ever the game’s fault if you get hit. But when you eventually do, the surge of euphoria is undeniable. Not so much a boss rush as a boss crawl, Studio MDHR’s outstanding debut pits you against some of the toughest enemies you’ll face in a videogame, and the process of beating them can be slow and sometimes painful. The post-battle results screen might say C-, but the feeling when you finally beat a stage in Cuphead is A+.
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